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   <div id="projectname">AoT: Beyond Bastion
   &#160;<span id="projectnumber">0.01</span>
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   <div id="projectbrief">Game designed around the Attack on Titan franchise</div>
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<a href="#pub-types">Public Types</a> &#124;
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<a href="class_player_classes_1_1_movement-members.html">List of all members</a>  </div>
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<div class="title">PlayerClasses.Movement Class Reference</div>  </div>
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Inheritance diagram for PlayerClasses.Movement:</div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-types"></a>
Public Types</h2></td></tr>
<tr class="memitem:ab3f86a0323d6a5fa35b90b908f571879"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#ab3f86a0323d6a5fa35b90b908f571879">Turning</a> { <a class="el" href="class_player_classes_1_1_movement.html#ab3f86a0323d6a5fa35b90b908f571879a811882fecd5c7618d7099ebbd39ea254">Turning.left</a> = -1, 
<a class="el" href="class_player_classes_1_1_movement.html#ab3f86a0323d6a5fa35b90b908f571879a334c4a4c42fdb79d7ebc3e73b517e6f8">Turning.none</a> = 0, 
<a class="el" href="class_player_classes_1_1_movement.html#ab3f86a0323d6a5fa35b90b908f571879a7c4f29407893c334a6cb7a87bf045c0d">Turning.right</a> = 1
 }</td></tr>
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<tr class="memitem:a851afdf505c3ccf4983cca58b6e0c52b"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#a851afdf505c3ccf4983cca58b6e0c52b">Forward</a> { <a class="el" href="class_player_classes_1_1_movement.html#a851afdf505c3ccf4983cca58b6e0c52ba469bba0a564235dfceede42db14f17b0">Forward.back</a> = -1, 
<a class="el" href="class_player_classes_1_1_movement.html#a851afdf505c3ccf4983cca58b6e0c52ba334c4a4c42fdb79d7ebc3e73b517e6f8">Forward.none</a> = 0, 
<a class="el" href="class_player_classes_1_1_movement.html#a851afdf505c3ccf4983cca58b6e0c52ba965dbaac085fc891bfbbd4f9d145bbc8">Forward.forward</a> = 1
 }</td></tr>
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<tr class="memitem:a8952d780e2e2ef063ed14e33f0d1ecb9"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#a8952d780e2e2ef063ed14e33f0d1ecb9">State</a> { <a class="el" href="class_player_classes_1_1_movement.html#a8952d780e2e2ef063ed14e33f0d1ecb9ae599161956d626eda4cb0a5ffb85271c">State.Idle</a>, 
<a class="el" href="class_player_classes_1_1_movement.html#a8952d780e2e2ef063ed14e33f0d1ecb9a95b19f7739b0b7ea7d6b07586be54f36">State.Init</a>, 
<a class="el" href="class_player_classes_1_1_movement.html#a8952d780e2e2ef063ed14e33f0d1ecb9aad2376beebecdcf7846ba973fa1a005b">State.Setup</a>, 
<a class="el" href="class_player_classes_1_1_movement.html#a8952d780e2e2ef063ed14e33f0d1ecb9ac5301693c4e792bcd5a479ef38fb8f8d">State.Run</a>
 }</td></tr>
<tr class="separator:a8952d780e2e2ef063ed14e33f0d1ecb9"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aed55e491338aa901688ce813b37171b0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#aed55e491338aa901688ce813b37171b0">MoveMeForward</a> (<a class="el" href="class_player_classes_1_1_movement.html#a851afdf505c3ccf4983cca58b6e0c52b">Forward</a> z)</td></tr>
<tr class="separator:aed55e491338aa901688ce813b37171b0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a290ce136508e46c91fb5bbab2d84726d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#a290ce136508e46c91fb5bbab2d84726d">RotateMe</a> (<a class="el" href="class_player_classes_1_1_movement.html#ab3f86a0323d6a5fa35b90b908f571879">Turning</a> y)</td></tr>
<tr class="separator:a290ce136508e46c91fb5bbab2d84726d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8e6df111090ada107e5da4a00b00359d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#a8e6df111090ada107e5da4a00b00359d">Strafeing</a> (<a class="el" href="class_player_classes_1_1_movement.html#ab3f86a0323d6a5fa35b90b908f571879">Turning</a> x)</td></tr>
<tr class="separator:a8e6df111090ada107e5da4a00b00359d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9f7309ecef90dd57b24fb60e03891682"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#a9f7309ecef90dd57b24fb60e03891682">Jumping</a> ()</td></tr>
<tr class="separator:a9f7309ecef90dd57b24fb60e03891682"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a242c28bcc787051a49eb1f5c681bb30c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#a242c28bcc787051a49eb1f5c681bb30c">ToggleRun</a> ()</td></tr>
<tr class="separator:a242c28bcc787051a49eb1f5c681bb30c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ada9b50a95abba51dfe3684856ca4786d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#ada9b50a95abba51dfe3684856ca4786d">Walk</a> ()</td></tr>
<tr class="separator:ada9b50a95abba51dfe3684856ca4786d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad2cb11d707f4e9fd2c7e3cbf1eadb94f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#ad2cb11d707f4e9fd2c7e3cbf1eadb94f">Strafe</a> ()</td></tr>
<tr class="separator:ad2cb11d707f4e9fd2c7e3cbf1eadb94f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad7490c0ca1907ebaea8543c05e047cbf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#ad7490c0ca1907ebaea8543c05e047cbf">Idle</a> ()</td></tr>
<tr class="separator:ad7490c0ca1907ebaea8543c05e047cbf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a36ba602156e4b88a3b79bc8094508628"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#a36ba602156e4b88a3b79bc8094508628">Run</a> ()</td></tr>
<tr class="separator:a36ba602156e4b88a3b79bc8094508628"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5ae0fac89370dbc922aa3f89bc3bc4a4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#a5ae0fac89370dbc922aa3f89bc3bc4a4">Jump</a> ()</td></tr>
<tr class="separator:a5ae0fac89370dbc922aa3f89bc3bc4a4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4f01914a7720779d927174f3b20762c6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#a4f01914a7720779d927174f3b20762c6">Fall</a> ()</td></tr>
<tr class="separator:a4f01914a7720779d927174f3b20762c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:abc813ecd0050d799b55ac94b0aa2d68c"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#abc813ecd0050d799b55ac94b0aa2d68c">rotateSpeed</a> = 50</td></tr>
<tr class="separator:abc813ecd0050d799b55ac94b0aa2d68c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad136373296bda19e6b052bfc356b8d6f"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#ad136373296bda19e6b052bfc356b8d6f">walkSpeed</a> = 5</td></tr>
<tr class="separator:ad136373296bda19e6b052bfc356b8d6f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7fef8cb85d0792f17a40775f4f2b8531"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#a7fef8cb85d0792f17a40775f4f2b8531">strafeSpeed</a> = 2.5f</td></tr>
<tr class="separator:a7fef8cb85d0792f17a40775f4f2b8531"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab90bee0e590606d753c447d19422af1c"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#ab90bee0e590606d753c447d19422af1c">gravity</a> = 20</td></tr>
<tr class="separator:ab90bee0e590606d753c447d19422af1c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1e1e5d538c3df2ff168e360188e04f5d"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#a1e1e5d538c3df2ff168e360188e04f5d">airTime</a> = 0</td></tr>
<tr class="separator:a1e1e5d538c3df2ff168e360188e04f5d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5c29b10d35821e24b3ea73a5282141a8"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#a5c29b10d35821e24b3ea73a5282141a8">fallTime</a> = .5f</td></tr>
<tr class="separator:a5c29b10d35821e24b3ea73a5282141a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad04dca71532de2b05c19103752601217"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#ad04dca71532de2b05c19103752601217">jumpHeight</a> = 8</td></tr>
<tr class="separator:ad04dca71532de2b05c19103752601217"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa97c06fa548c7d4547dae6a5bdef51f0"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_player_classes_1_1_movement.html#aa97c06fa548c7d4547dae6a5bdef51f0">jumpTime</a> = 1.5f</td></tr>
<tr class="separator:aa97c06fa548c7d4547dae6a5bdef51f0"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<h2 class="groupheader">Member Enumeration Documentation</h2>
<a class="anchor" id="a851afdf505c3ccf4983cca58b6e0c52b"></a>
<div class="memitem">
<div class="memproto">
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          <td class="memname">enum <a class="el" href="class_player_classes_1_1_movement.html#a851afdf505c3ccf4983cca58b6e0c52b">PlayerClasses.Movement.Forward</a></td>
        </tr>
      </table>
</div><div class="memdoc">
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a class="anchor" id="a851afdf505c3ccf4983cca58b6e0c52ba469bba0a564235dfceede42db14f17b0"></a>back&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="a851afdf505c3ccf4983cca58b6e0c52ba334c4a4c42fdb79d7ebc3e73b517e6f8"></a>none&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="a851afdf505c3ccf4983cca58b6e0c52ba965dbaac085fc891bfbbd4f9d145bbc8"></a>forward&#160;</td><td class="fielddoc">
</td></tr>
</table>

</div>
</div>
<a class="anchor" id="a8952d780e2e2ef063ed14e33f0d1ecb9"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">enum <a class="el" href="class_player_classes_1_1_movement.html#a8952d780e2e2ef063ed14e33f0d1ecb9">PlayerClasses.Movement.State</a></td>
        </tr>
      </table>
</div><div class="memdoc">
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a class="anchor" id="a8952d780e2e2ef063ed14e33f0d1ecb9ae599161956d626eda4cb0a5ffb85271c"></a>Idle&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="a8952d780e2e2ef063ed14e33f0d1ecb9a95b19f7739b0b7ea7d6b07586be54f36"></a>Init&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="a8952d780e2e2ef063ed14e33f0d1ecb9aad2376beebecdcf7846ba973fa1a005b"></a>Setup&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="a8952d780e2e2ef063ed14e33f0d1ecb9ac5301693c4e792bcd5a479ef38fb8f8d"></a>Run&#160;</td><td class="fielddoc">
</td></tr>
</table>

</div>
</div>
<a class="anchor" id="ab3f86a0323d6a5fa35b90b908f571879"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">enum <a class="el" href="class_player_classes_1_1_movement.html#ab3f86a0323d6a5fa35b90b908f571879">PlayerClasses.Movement.Turning</a></td>
        </tr>
      </table>
</div><div class="memdoc">
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a class="anchor" id="ab3f86a0323d6a5fa35b90b908f571879a811882fecd5c7618d7099ebbd39ea254"></a>left&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="ab3f86a0323d6a5fa35b90b908f571879a334c4a4c42fdb79d7ebc3e73b517e6f8"></a>none&#160;</td><td class="fielddoc">
</td></tr>
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<h2 class="groupheader">Member Function Documentation</h2>
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          <td class="memname">void PlayerClasses.Movement.Fall </td>
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          <td class="memname">void PlayerClasses.Movement.MoveMeForward </td>
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          <td class="paramtype"><a class="el" href="class_player_classes_1_1_movement.html#a851afdf505c3ccf4983cca58b6e0c52b">Forward</a>&#160;</td>
          <td class="paramname"><em>z</em></td><td>)</td>
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          <td class="memname">void PlayerClasses.Movement.RotateMe </td>
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          <td class="paramtype"><a class="el" href="class_player_classes_1_1_movement.html#ab3f86a0323d6a5fa35b90b908f571879">Turning</a>&#160;</td>
          <td class="paramname"><em>y</em></td><td>)</td>
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          <td class="memname">void PlayerClasses.Movement.Strafe </td>
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          <td class="memname">void PlayerClasses.Movement.Strafeing </td>
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          <td class="paramtype"><a class="el" href="class_player_classes_1_1_movement.html#ab3f86a0323d6a5fa35b90b908f571879">Turning</a>&#160;</td>
          <td class="paramname"><em>x</em></td><td>)</td>
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<h2 class="groupheader">Member Data Documentation</h2>
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          <td class="memname">float PlayerClasses.Movement.airTime = 0</td>
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          <td class="memname">float PlayerClasses.Movement.fallTime = .5f</td>
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          <td class="memname">float PlayerClasses.Movement.gravity = 20</td>
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          <td class="memname">float PlayerClasses.Movement.jumpHeight = 8</td>
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          <td class="memname">float PlayerClasses.Movement.jumpTime = 1.5f</td>
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          <td class="memname">float PlayerClasses.Movement.rotateSpeed = 50</td>
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          <td class="memname">float PlayerClasses.Movement.strafeSpeed = 2.5f</td>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li>Camp/<a class="el" href="_movement_8cs.html">Movement.cs</a></li>
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